>> | No. 386 >>385 And just to make sure you aren't overshooting, I think it would be nice to start with a rough outline of the game and how it would work. Nothing fancy, just a few pages illustrating basic gameplay mechanics, and defining the overall scope of the project. (If you're thinking of making something over the top and epic, I think I will drop out of this, as I know it won't go anywhere.) Also keep in mind that if this project is a go, we should be cooperating. Don't try to bite off more than you can chew. I will have classes competing for my time, but those of us who can do so would very much like to help, I assure you. |